- name: SuperCollider (SC2 / SC3d5 / SC3)
- current version (for witch Operating Systems):
- SC2/ SC3d5(alpha) Mac OS 9, SC3 (alpha) Mac OS X
- licence:
- SC2/ SC3d5 freeware SC3 gpl/open source/free
- Brief description of software with link to further references.
- language and programming environment for realtime sound synthesis (see www.audiosynth.com)
- names + contacts of active developers:
- Code ?
- what do you mean by this field?
- programming languages used in code, relative quality (needs rewrite or well structured), modularity ?
- sources are in c++/objective c, sc is a language by itself and partly written in itself
- third party development for plugins/moduls through existing API or something?
- you can write your own classes and in sc3 server you can write plugins for unit generators, server commands or join the developing of the language/server.
- portability of code?
- linux version partly available.
- was there interest from other programers to do ports ?
- yes
- Interface?
- : GUI-based(exclusivly), GUI/CLI(both interfaces) or CLI (command line interface) GUI/CLI(both interfaces), but text centered
- please add notes regarding portability of GUI (what are dependencies in terms of libraries or being tied to specific Operating System) and modularity of code
- posibility of using different GUIs for authoring or playing media?
- you can write your own interface
- posibility to connect to other software/devices through midi-like system
- yes, open sound control and MIDI
- posibility to dynamicly interact with software while playing/rendering file
- Formats ?
- input formats
- asio + various sound file formats (see documentation)
- output formats
- asio + various sound file formats (see documentation)
- compatibility with older versions
- Network?
- : can be used for group performances in local area network, can be used remotly, can be used for remote network performance
- : posibility of using a software through web interface in java/flash/X-plugin
- Generative use
- : were there known practices of generative (non-fixed score/structure) use of software
- : most intersting projects/people in this field
- Social aspect ?
- : size of active community of users? developers?
- : current trend in size of community (expanding rapidly, slowly growing, getting smaller each day)?
- : profile of users (geeks, academics, studio musicians, laptop performers, instalation artists, home users, media enthusiasts...)
- Hardware ?
- : was there attempts of compiling/developing port to non-computer use (for example playback on game consols or PDAs)?
- : comments on whether this could be a realistic possibility (have in mind that most of modern Game Devices have been hacked to boot Linux)!
- Funding ?
- was project ever funded by private/corporate or cultural/technology development funds ?
- no, but sc2 was funded by sales.
- is there a plan for such activity ?
- development of such projects mainly depends on the developer's time, so funding is not a very clear issue.